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Implementation Oveview

This overview guide will help you implement and utilize the Ads Kit functionality within your Unity project.

For a quick no-code implementation, check the no code solution section.

  1. Import Namespaces - Required namespaces to use plugin's specific classes.

  2. Initialise - Initialise the plugin with a consent form provider implementation

  3. Load Ad - Load a placement manually (required if Auto Load is off)

  4. Show Ad - Show an Ad

  5. Hide Ad - Hide/Destroy an Ad as required

  6. Register Events - Get Ad Life Cycle events

For getting the callbacks for events you can either implement IAdLifeCycleListener or attach a callback to AsyncOperation returned by the api methods.