Implementation Oveview
This overview guide will help you implement and utilize the Ads Kit functionality within your Unity project.
For a quick no-code implementation, check the no code solution section.
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Import Namespaces - Required namespaces to use plugin's specific classes.
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Initialise - Initialise the plugin with a consent form provider implementation
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Load Ad - Load a placement manually (required if Auto Load is off)
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Show Ad - Show an Ad
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Hide Ad - Hide/Destroy an Ad as required
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Register Events - Get Ad Life Cycle events
For getting the callbacks for events you can either implement IAdLifeCycleListener or attach a callback to AsyncOperation returned by the api methods.